The whole point of emulation is to 'pretend' the code being read is ran on the actual hardware, converting from the 'power pc machine code' (GC and Wii processors), to X86/X64 instruction set. This process is very intensive (that's why you need a very good computer, a lot faster than the actual video game hardware, to run an emulated game). Trying to make the Wii do that isn't possible. Ignoring the fact that, that would be redundant, like some people said, you would need a lot 'stronger' hardware to do that.
A proof of concept video has been posted on YouTube showing the Dolphin emulator running on Nintendo Switch through Lakka. YouTuber Mizumi has posted a video showing the Gamecube emulator Dolphin.
![Dolphin Dolphin](/uploads/1/2/5/6/125627898/683876602.jpg)
![How to make dolphin emulator run faster on mac How to make dolphin emulator run faster on mac](http://stv.re/wp/wp-content/uploads/2014/09/dolphin.png)
You will have a better chance to try to further develop DIOS-MIOS than trying to port Dolphin over Wii. If you ever managed to make Dolphin work, it would be VERY slow.;/ If you want further reading. The whole point of emulation is to 'pretend' the code being read is ran on the actual hardware, converting from the 'power pc machine code' (GC and Wii processors), to X86/X64 instruction set. This process is very intensive (that's why you need a very good computer, a lot faster than the actual video game hardware, to run an emulated game). Trying to make the Wii do that isn't possible.
Ignoring the fact that, that would be redundant, like some people said, you would need a lot 'stronger' hardware to do that. You will have a better chance to try to further develop DIOS-MIOS than trying to port Dolphin over Wii. If you ever managed to make Dolphin work, it would be VERY slow.;/ If you want further reading. Click to expand.Why would you run an iso through a virtual usb port on an emulator, that's insane. Using that logic, you wouldn't be able to use ANY emulator in conjunction with the USB storage because 'the original emulator didn't use USB ports'. Would a SNES emulator be unable to read a game from a USB drive just bacuse the SNES didn't have USB ports? If you code an emulator, you can read from the virtual storage device (in this case a virtual CDROM drive) any way that you want.
The original question is about running a GC emulator in Wii mode, not loading a game in GC mode. Ok so i read that game cube loading off the sd card is possible and with the sdhc update you could fit a few games on it.
I will read more into this and try it. I would like to figure out some other way of loading gamecube games without using the disk drive.
It would be alot more convenient. Some sort of virtual mounting might be useful but then again the usb ports are turned of in gc mode. TheZoc could be on to something with a cios/mios the allows for usb support in gc mode. I dont know if that is even possible but anything is possible.